ftrack connect unreal engine¶
Welcome to ftrack connect unreal engine documentation. Please ensure you read through before installing it.
Note
User documentation can be found at help.ftrack.com
Build integration and documentation¶
Build Integration¶
You can also build manually from the source for more control. First obtain a copy of the source by either downloading the zipball or cloning the public repository:
git clone git@bitbucket.org:ftrack/ftrack-connect-unreal-engine.git
Then you can build and install the package into your current Python site-packages folder:
python setup.py build_plugin
Building documentation¶
To build the documentation from source:
python setup.py build_sphinx
Then view in your browser:
file:///path/to/ftrack-connect-unreal-engine/build/doc/html/index.html
Supported Platforms¶
- Currently supported on Windows 10.
- Compatible with ftrack-connect-package 1.1.0 - 1.1.2
Setup and Install¶
In here you’ll be able to find the documentation on how to install the integration.
install integration¶
Whether you have been downloading the integration or built yourself, copy the uncompressed folder in the %FTRACK_CONNECT_PLUGIN_PATH%
You can find more information on how to locate it in the ftrack help page
Building ftrack unreal project plugin¶
In case of a new version of Unreal Engine is released, and the plugin result incompatible, the plugin can be manually recopiled. The plugin sources are stored with the integration itself and available under the ‘resource/plugins’ folder.
Note
This process will require to have the windows development kit installed.
- Start Unreal engine with connect
- Create a c++ project
- Copy Plugin FTrackPlugin from ‘resource/plugins’ to your UE4 project plugins folder (i.e.: MyProject/Plugins)
- Restart the unreal through ftrack-connect. This will trigger the re compilation of the plugin for your current version.
Once compiled you can save the compiled package through the Unreal plugin window, using the same procedure used to Distribute the plugin to the Epic Marketplace.
known limitations¶
publishing
Due to the limitation of the the current system, publishers for other assets types (eg: geometry, rig etc…) will be shown on asset level, but won’t be working.
Is Currently possible to publish only image_sequence asset (see documentation for details) on shot level.
Setting up the unreal project¶
Note
Please review the Supported Platforms requirements before installing the packages.
ftrack should initialize and a menu named ftrack should be available in unreal
Note
ftrack dialogs tend to show behind the Unnreal editor window.
Trubleshooting¶
Known issues and Limitations¶
- The ftrack plug-in for Unreal Engine is currently supported on Windows platforms.
publishing limitaions¶
Due to the limitation of the the current system, publishers for other assets types (eg: geometry, rig etc…) will be shown on asset level, but won’t be working.
Is Currently possible to publish only image_sequence asset (see documentation for details).
Release and migration notes¶
Find out information about what has changed between versions and any important migration notes to be aware of when switching to a new version.
Release Notes¶
1.1.0¶
8 September 2021- Changed
Update hook for application launcher.
- Fixed
Animation import settings are set by file format.
- changed
SetupProvide dependency to ftrack-connector-legacy module.
Warning
From this version the support for ftrack-connect 1.X is dropped, and only ftrack-conenct 2.0 will be supported up to the integration EOL.
1.0.1¶
10 September 2020- Fix
.plugin misses of various fields needed for the marketplace release.
- New
Add integration usage tracking.
1.0.0¶
2 September 2020- Changed
Review documentation for plugin rebuild procedure.
1.0.0-RC2¶
4 May 2020- Fix
Disable publish for unsupported asset types.
- New
Add sphinx documentation.
1.0.0-RC1¶
24 April 2020- New
Ensure publish on any context.
- New
First stable release.